Unholy Church Unreal Project

This is an unreal tournament 2004 level I worked on with 3 other classmates. It consisted of three floors, the church main hall, upstairs library, and an ancient tomb in the basement. I modeled and textured various objects (including the bookshelves, centerpiece statue, and tomb columns), helped design and create the basic layout of each floor, and optimized the level performance by zoning and optimizing geometry and object layout. This was really our first taste of a game production environment and we had a blast creating the level.

Stills coming!

I’ve got a lot on my plate right now so this might take a while, but I’ll be posting art in the “Stills” catagory when I get the chance.

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